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Game Rules |
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RELAY GAMES |
Leaky Cup Relay |
Divide into two teams. Each team is given a cup with holes in the bottom. At the starting point is a bucket of water,
and at the other end is an empty bucket. One player at a time will go to the water container, dip their cup into it, carry the cup in front of them, down the field to their receiving bucket and pour what water is left into the bucket. Once they have done this, they can run back to starting point and give the next person the cup to do the same. The first team to fill their receiving bucket is the winner.
Collect your score from a Score Keeper and add it to your Scoring Folder. |
Koosh Ball Relay Toss |
Divide up into teams, and form into lines. At one end of the line is a large container of water with a Big Koosh Ball in it. The other end has a small bucket to be filled to the top. When signaled to start, teams are to race. The person at the large container is to throw a sponge to next teammate and that person to the next until it reaches the end of the line. The last person is to squeeze the sponge out and then run to the start of the line, dip the sponge in the large container and pass to next person. If sponge is dropped while being passed, it is to be thrown back to the start of the line and you are to continue again. After full rotation of line, meaning everyone has taken sponge out of large container and passed, the team with the most collected water is the winner.
Collect your score from a Score Keeper and add it to your Scoring Folder. |
Water Balloon Toss |
Pair off players into groups of two and have them face their partner about 3 feet apart. Begin tossing balloons to each other. Every time the balloon is caught the player that caught the balloon takes a step back. Eventually someone is going to get wet! You win by being the
farthest apart while still successfully catching the water balloon.
Collect your score from a Score Keeper and add it to your Scoring Folder. |
GROUP GAMES |
Pooltag "Pool"-ka |
Divide the pool in half, with players evenly distributed on both sides. Have two baskets full of pool toys like small beach balls and koosh balls. With same number of toys in each basket, dump them in the water on each side of the line. On go, all players will try to throw the items to the other side of the line and try to keep their side of the pool free of items. When the whistle blows, after 5 minutes, players will stop. The team with the least amount of items is the winner.
Collect your score from a Score Keeper and add it to
your Scoring Folder. |
Volleyball |
Team up! We'll be playing two games, with Boys vs. Girls and Kids vs. Adults. Keep the
BIG Beach Ball in
the air AND in the pool. Lose points by letting the Ball get away; but gain
points back by running around the pool and collecting the "escaping"
Ball.
After dividing into teams, the rules are similar to Badminton. Play
consists of serving the beach ball and returning until your opponents
miss. A point is scored by the serving side. When the serving side
misses, play passes to the opposite side. A round is finished with 15
points. At the end of the game, your team score will be multiplied by
100 for the total. Each ball that goes out will cost a team -20 points each; but
collecting the balls from outside the pool will gain you and your team
members +50 points. Beware of the judges declaring "Reverse Scores",
when the teams scores will be switched!
Collect your score from a Score Keeper and add it to
your Scoring Folder. |
Badminton |
Singles and Doubles. Win or Lose, you'll earn points for every round
you play!
Everyone needs to play one Singles game (you vs. someone else) and one
Doubles round (that's you and a partner against two other opponents).
Play consists of serving the birdie and returning until your opponent
misses. A point is then scored by the serving side. When the serving side
misses, play passes to the opposite side. A round is finished with 10
points.
Collect your score (100 pts for winning) from a Score Keeper and add it
to your Scoring Folder. |
TOSS GAMES |
Hula-Hoop Ring Toss |
Toss the hula-hoop ring and get it to stay around the scattered pop
bottles floating in the pool for lots of points. Different size
bottles, floating at different heights, will give everyone a challenge.
Standing at the ladder, you will have to toss the Ring across the
pool. The object is to get the Ring to catch one (or more) of the
floating 2-liter bottles. Each bottle is marked with a point value
(25,50,75,100,150,200,500). There is also a "dancing dolphin" float in
the pool that is worth 100 points. Non-playing guests will sit around
the pool to collect the tossed Ring and to occasionally up the
excitement level of the game with some "wave action".
Collect your score from a Score Keeper and add it to your Scoring
Folder. |
Koosh Toss |
Gilligan's Island gets flipped upside down and you get points for
all the koosh balls you can put through the hole in the center.
Standing at the ladder, the object is to throw as many balls as possible
through the hole in the "Gilligan's Island" float. Each ball in is worth
10 points. Non-playing guests will sit around the pool to collect the
Koosh Balls and to occasionally up the excitement level of the game with
some "wave action".
Collect your best score from a Score Keeper and add it to your Scoring
Folder. |
Star Toss |
Toss koosh balls through the Star to win points.
Standing at the ladder, you'll aim and try to throw the koosh balls
through the Star Float hanging across the far side of the pool. If you
get the ball through, you get points.
Collect your score from a Score Keeper and add it to your Scoring
Folder. |
Shooting Gallery |
Using a blaster Water Gun, the object is to knock as many bottles
off the shooting gallery as possible. Bottles, marked with points, are
totaled for your score.
Collect your score from a Score Keeper and add it to
your Scoring Folder. |
Pooltag |
Ride your float and try to get to the other side of the pool!
Everyone will fill out a secret ballot and grade the floats on best
costume, music, and float. |
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